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Neighborrow

Lending App

Haven Estate

September - October 2021

As the popular saying goes, no man is an island. And the best neighbors are the ones who interact and are always willing to lend a hand. However, when you're new in a neighborhood, meeting new people can be daunting.

Also considering the current state of the pandemic, social gatherings are not at their peak. This project seeks to digitize the lending and borrowing process to help neighbors interact and fulfill needs

My Role

User Analysis, UX Design, UI Design

The Challenge

The residents of Haven estate wanted to have a platform where they could lend and borrow from their neighbors without having to go door to door. The requirement was pretty straightforward, and there was just one request. For the application to have not more than five pages 

User Analysis

After interacting with Potential users and a mini-survey, some recurring pain points were observed.


• Participants mentioned an inability to identify which neighbors have what they need and they can’t knock on more than 3 doors within their vicinity
• Participants mentioned that although they might know where or from whom to get the item they need, sometimes the distance they need to cover to get it is a lot
• Participants shared a sentiment that sometimes there’s no accountability or certainty that borrowed items would be returned in good condition

Personas

After gathering all relevant information, I designed a persona to represent the end users.

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User story

As a young professional with a busy schedule, I would like to borrow things from my neighb

How Might We?

How might we provide an easy to use application that enables users borrow and lending amon

User Journey

I designed a user journey to map out a scenario representing the current situation and possible opportunities to take into consideration for design

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User Flow

In order to guide the design direction, I mapped out a simple flow of the users interaction with the proposed platform

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Sketches

I made a series of paper sketches to get my idea on paper and make revisions

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Wireframes

Once the paper sketches were done, I transferred them to digital wireframes to set up tests and make the high fidelity designs easier 

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High Fidelity Designs

This was done with the estate color and based on the wireframes. It accounted for all use cases as requested. It was designed with ease of use as a great consideration

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Prototypes

I made the high-fidelity designs interactive to give the users a feel of the end-product. This also made it easier to gather design and usability feedback 

Conclusion

This project was quite interesting to work on, although I didn't carry out extensive research, I was able to gather many insights and design a usable and enjoyable solution. The page constraints was also one I had never encountered so it made me look at the design differently, and overall, it helped me stick to the design goal and not deviate from scope.

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